#include "kraw.h"

//this file offers empty implementation of the runtime classes
//so that at least the simple application skeleton can be built
//this also will serve as the NULL implementation

using namespace Kraw;

//TIMER
Timer* Timer::self = 0;
Timer* Timer::Get() { return self; }
//Time Timer::GetTime() { return 0; }

//INPUT
//Input* Input::self = 0;
//Input* Input::Get() { return self; }
//bool Input::Open() { return true; }
//void Input::Tick( Time time ) {}
//void Input::FlushEvents() {}


//void Display::SetTransform( int type, const matrix44& mat ) {}

//Mesh* Display::LoadMesh( MeshSource* mesh ) {}
//bool Display::DrawMesh( Mesh* mesh ) {}

//bool Display::TestDraw();
